Game
FNaF Ultimate Edition 3
4 years ago

Version 1.6.0 Released


Yes I am updating this game 3 years later, why do you ask


Version 1.6.0 Change Log:

GENERAL CHANGES:

- Added overall progress bar for the tasks which dynamically shows the percentage of their completion

- Added the ability to instantly restart a night by pressing "P"

- Exported the game in a newer Clickteam Fusion version which is more optimized


FIXES:

- Fixed issues with the game's icon

- Yet again attempted to fix animatronics being active during the phone calls (report if they are)

- Removed the score from the night end screen since it didn't work as intended

- Fixed a bug where the task buttons would become interactable for a split second after the phone call ringing stops

- Attempted to fix several object visibility errors (such as certain animatronic sprites being visible for half a second when they shouldn't be)

- Fixed the VSync text having a slight offset between on and off states

- Fixed a layering problem in the loading screen where Timekeper Freddy's head would display over the blipflash

- Added Scott Cawthon to the credits in the Main Menu


To get the update, redownload the game.

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I am losing it

3D Modelling is going fine

I'm in great pain

Foxy Stuff

What do they want from me 😭

FNaF+ was clearly copying TRTF 1 (Bonnie in Office), but the Puppet is wrong, it should be on the desk monitors and not the wall. Doesn't Phisnom know that, doesn't he know anything!?!?!

What's_Behind_The_Door?

Bonnie's movements are now randomized like in FNaF 1 and there are a few more positions he can be in. I didn't realize how important this system was before, no wonder all the FNaF UE games are so predictable

The Return to Freddy's

Made a replica of the FNaF wall texture. I'm yet to learn how to spam triangles like Scott but this is usable too