Game
[Archived] Night Shift at Freddy's 2
9 years ago

Version 3.5.4


Version 3.5.4 is now out. This version changes some audio and fixes AI bugs that were missed during development and testing.

  • Hallway light instructions no longer appear after Night 1

  • If a character enters a hallway while your using that hallway’s light, it will flicker off for a short period of time.

  • Characters can no longer appear on the right and left side of your office at the same time.

  • Fixed many bugs associated with the scanner button not working properly.

  • lowered the volume of:
    Hallway light sound
    Old Fredbear’s laughter
    Old Fredbear’s music box



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Game.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

It just keeps getting better and better.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!