Game
[Archived] Night Shift at Freddy's: Rebooted
8 years ago

Version 5.2.3 "Easter" Update Released


NSaF: Rebooted v5.2.3 (nicknamed the Easter Update) is a massive content-adding overhaul to the original game.

While the response the to previous versions have been lukewarm-positive, I got several similar complaints regarding the game feeling “empty” and slow. The Easter update is my attempt to fix some of those problems. v5.2.3 is much livelier than previous versions.

Update Log:


General

  • Shortened nights by two minutes

  • Replaced certain character renders

  • Decreased the opacity of the scan lines and static (cameras are much clearer and easier to see)

  • Completely re-animated all character jumpscares

  • Power is now independent for each door

  • Added a new frame


AI

  • Sped up AI

  • Balanced how long characters stay at the doors to appropriate times for each night

  • Certain characters activate sooner

  • Certain characters stay at the doors longer


Sound

  • Added several new sound effects for Toy Freddy

  • Nose “honk” added

  • Slightly changed volume of some sounds




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Apparently the old MA2 models still work!

Mary Christmas!

By @TDMan

I guess so.

A bohrok just followed me.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Mary (x4)

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Oh yeah. Living the dream.

Happy New Deer!

To celebrate, we're replacing Scarlet!