Took a bit, but I return with a question that'll hopefully sort out the biggest hurdle the game has had up to now. (Well, aside from me trying to juggle multiple projects and not doing that well at it and needing to get caught up with making new assets.)
So the game is still in very early development, and I'm a bit torn on how best to handle the idea I had in mind for the main combat. I'm sure the two options here would be the best picks for it, but which route to go: the one I know, or the one I don't know that well (yet)?
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Option 1: Frantic RPG, but even more frantic than what has been established in my previous work
Option 2: Beat em' up/hack and slash/run and gun hybrid
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