Game
Mature content fanmade parody kingdom hearts the islands new all mov seq w/ wooden box jump chrome rating teen
9 years ago

vibration not how I would like it but it is done


If you are going to play the 4k version with gamepad. I recommend using input mapper. It works great with ps4 controllers and it also makes them equivalent to xbox 360 controllers. This means if more developers are aware that people use input mapper. Multiplayer is a million times easier to implement because both controllers work the same way. The way vibration works is all the movie sequences have been timed and if a seperate exe is open while playing the game even if it is not focused. your controller will vibrate at the relevant scene. It’s impossible to time everything perfectly. especially since the gamepad version is meant to be played on a tv away from the computer and the easy way to open up both executables is with a mouse. Although there may be a way to use a ps4 trackpad as a mouse in the browser. I can only get it to work on the desktop. However another advantage of input mapper is html5 games do work when the controller is played using bluetooth. If all else fails and the vibration doesn’t match the line that was said you can always press the x button. This can be used in other builds of fanmade kh the isles. The hd version is the preferred version of the game. However, if you wanted to use a game controller simply to watch the movie sequences with vibration enabled. The game itself will still have to played with a mouse. The next update I’m thinking of doing is inconsequential multiplayer. It involves using the mini paint app I created for the clue cards when I was trying to make a clue game that could played with a human and a computer. All parts of the drawing you create are persistent objects which carry over to all rooms. The controls for moving the additional characters will be the left analog stick and the drawing control will be the right analog stick so the character you create will from the beginning have all the programming it needs to be a playable character. It would be really easy to add this if the characters are inconsequential. however, I could probably still add in disabling movement to secondary players that fail key gameplay segments and just display a non obtrusive message like p2 fell or something. It doesn’t matter as the only person who can change what room the players go to is p1.



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