Game
Void Raiders
9 years ago

Void Raiders - State of Development & Greenlight!


Hello again! Sorry for beign quiet past few weeks, but new game update was in that boring stage where there is very little to show, and instead of showicasing you pices of reworked code for new enemies and level generator enhancements i decided to wait week or two untill there ll be enought of new material in at least semi-polished state.

NEW HERO
After couple of hours of thinking i ve made the decision to add Tina the “Pyromancer” as next playable hero. Tina is armed with plasma assault rifle, firing bursts of projectiles and in addition she is able to cast bursts of flames whitch do AOE damage.

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Gameplay idea behind her is to make player constantly switching abilities to balance two resources: ammo and energy. While assault rifle is quite ammo hungry and Tina does not have much ammo capacity, fortunately hitting enemies restore Tinas energy, whitch is used to cast flames. To make the loop full, killing enemies by flames restore Tinas assault rifle ammo.

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I know that ammo regen does not make much sense, but who caress? Its sci fi game and i think it works great gameplay wise.

Talent tree will be again divided in to Marksman and Pyromancer branches enhancing related abilities and in addition there will be a lot more synergies between talents than in the case of previous heroes.

NEW DUNGEON

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The “Neon Gardens” is open spaced dungeon located in upper atmosphere of Neptune floating in the air above sea level. The space is full of blinking neons shrouded in constant rain creating nice contrast and quite different atmosphere than you experienced in first two missions. Place is still not complete so treat pictures like the preview as there ll be some addition like traditional chinese lampions and more asian related decorations to push the atmosphere of place more in direction i want it to be.

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With new dungeon there is new set of enemies as well, on the gif bellow you can see basic void samurai soldier whitch is able to vanish in puff of smoke if feels threatened to reapear elsewhere and unload burst of bullets on you. In addition there are samurai snipers as well, enemy gundrones and security bots.

GREENLIGHT
Time has come and after six months in development Void Raiders needs all your support on Greenlight! I must say im quite nervous about this as everything is now in your hands and its simillar feeling like back at school when you wrote a test, handed it over to the teacher and waited for result:-)

However this situation have advantage, i can beg you and ask for your support and togehter you can decide if this game is worth beign aviable on steam store or not.

What am i doing to convince you game is worth your time? Have a look at the greenlight trailer! HERE

Im really excited about it, however the sooner this ll be over, the better as right now its hard for me to do something else than constantly checking staistics and watching % on our way to top 100 grow slowly.

You can cast your vote in overe HERE

CURRENT STATUS
Right now after 18 hours on greenlight(at the time im writing this update) game sits at 38% on its way to top 100 with quite good 40% NO, 60% YES votes ratio. Its not the best Greenlight start, but not the worst and i belive this ll have happy end and i ll be able to invest more of my free time in to the game development and add all the features i would love to have in this game to make it more interesting and enjoyable experience for you.

Hope i convinced you that Void Raiders deserve your vote and together we can bring game to Steam!
Thanks for you support & visit!

Tryzna



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