Was both looking forward to and absolutely dreading working on this character. I really loved henry's mechanic in TLO, and while imperfect, I was definitely looking forward to doing his mechanic right here.
Dreading because i knew it would be both a nightmare to code and balance. while the first part is at least covered, still definitely gonna find it a little difficult to figure out the second part but fuck it we ball ig.
Aaaanyway, mechanic is simple; if your lamp's brightness is anywhere above or below 0 (speeding up the higher or lower it is), he'll begin counting down his movement oppurtunity. He can do this to move through a few cameras, but if he gets into your room, it's only a matter of time before he kills you.
Now, this is where the crossover element comes in; the clock from fnaw 3's third living room! every in-game hour that passes, it'll ring, setting wahenry back to his starting position; including if he's in your office!
Now, this'll definitely need to be rebalanced to both make him not a joke as well as not being bullshit, but hopefully that won't take too long.
i voiced him by the way












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