2 years ago

Walk walk fashion baby, etc etc

I have generally been thinking about how characters animate today. I gotta say, one of the least appealing things about the LISA art style is that nothing but the legs animates during walk cycles. Not here though.




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two funny things about this talk tree: -it's missing one of the branches that was added post-planning (to handle a loop) -it's only accessible if you got to one of two talk branches on the OTHER huge tree (one of the ones that ups a specific variable)

No one asked for it, but I added it anyway: VISIBLE FOLLOWERS!!!!!!!!!!!! Also, you can get to that cliff now.

alright brad now you need to pick between your arm and your party member

(flags: demisexual + one of a few generalized flags for queerness, transfeminine + bi) Happy Pride, Gamejolt. Let's talk about queerness in the thing I'm working on. Spoilers and crap under the cut.

there's an expressions spritesheet (that's actually not used for anything cus the formatting on it is incorrect) and there is this configuration of sprites on it and I want to see whatever would cause them to just Look At Each Other In Concern like this.

CHRIST B*TCH!!!!! Stop emoting so much!!!!

For reference I included the equivalent compliment of campfire sprites for Buzzo (it literally fits into a file with the $ prefix)

pictured: me getting hit with the neuro-impairment halfway through coding yet another giant dialogue tree for OFOR

Slowly chipping away at OFOR.

This will be OFOR in 2030

The absolute state of LCM rope climbing