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Cobalt Moon
3 months ago



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Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

Here's the intro for the boss "battle" with Johnny

GOTEEEM

#ScreenshotSaturday

The hurt/knockdown sprites for Johnny

Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

Very proud of how this tail whip animation turned out

The culmination of all that sprite work I've been doing, all for a six second clip

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on