2 years ago

Warden Overhaul


what this is is a list of changes I would make to the deep dark this may be the biggest post I've ever written enjoy

VIBRATIONS

The player now makes a ramming sound when running into blocks from far distances. This only happens when the player is running for a long time, so if you run from wall to wall in your house, it won't play, and it has to be a harder material like stone, kind of like goats. Of course, sculk sensors and wardens can detect this.

DEEP DARK

a new kind of sculk block inspired by old ancient city concepts Sink Sculk is generated in large quantities in ancient cities and in smaller quantities in the deep dark. When inside, it will make a lot of noise and can be detected even in the darkness effect. It will work similarly to powder snow except you will be able to jump out. The cabin has been revived for deep darks that don't have ancient cities. Strikes now take 5 minutes to go back a stage instead of 10. All other underground biomes will be moved over to generate a deep dark to avoid mobs spawning in there. The deep dark will expand further to prevent bats from being annoying.

WARDEN

Here we go, lots of changes. Number one, the warden will not spawn unless you stop moving, can jump off large structures like it can in bedrock, and will have an animation for roaring upwards. Now it can do a leap out of lava to avoid getting trapped, can hear vibrations at the same distance, can sense you, the particle travels faster to compensate, and can sonic boom you from farther away. Good luck defeating it now.

NEW MOB

No more sitting afk anymore. This mob will attack when sitting afk in a deep dark for more than 3 minutes. It will come from underground. I don't have a design or name for it, but it's not a bug or worm of any sort. Those freak me out. When spawned, it will attack within at least 20 blocks from where it is. It will move if it has to. It is also blind and will take time to notice you're gone and try to find you. It will wander around the area until hearing a sound. It will follow. You can lure it wherever you want, regardless of distance, as long as it's not outside of the deep dark biome.

OUTRO

This was a pain to write. You are allowed to put this information in a mod since I don't know how to make those. I hope you enjoyed these changes that will probably never get officially added bye.



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