Game
;Pale Sky Project
6 years ago

Warning: This Game is Linear


I just forgot to tell this and I have to say it now to avoid potential disappointment. This game takes its inspiration from Yume Nikki, but it became pretty linear because it's time consuming to create these graphics.

It's still enjoyable even if you expected a more open game like Yume Nikki.



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Releasing this Sunday.

I'm sorry about the lack of updates. I'm just not used to keeping a devlog.

But you're getting the game soon...

Holy shit. I had promised this game after Christmas, but then it got delayed by three months and I lost all the exposure that it had for those twohundred people. So I'm creating a replica page/fake devblog to promote this game.

I've updated and remastered my games. Hope that you would be interested in playing them again just to see those graphics.

The game's going to be released next week. I'm also going to update these screenshots to show the current state of the game. A lot more particle effects and mist. And there will be a little easter egg after completing the game...

The game has been released.

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model๐Ÿ—ฟ

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)