Next up
Progression shots - these show the application of the external decals that are used to detail up the outside of the buildings.
First post. Hello everyone. Yarr. This is hopefully going to be a good home for the Wickie while i am doing it's development. Although I am a seasoned cg artist/developer, this is the first time I have approached making my own game. Fingers crossed.
Sorry its been a few days since I last posted about development. Anyway - the new ocservatory is now built and textured, the day/night cycle is set up along with dynamic weather, aurora borealis and moon and a new area for the observatory is tested.
Today is a progress kind of day. I have spent two weeks working on technical things and today I wanted to tear down the old village and start over doing it better. Three houses was not enough without being Skyrim so I started with the landscape.
Hallo all! So today work has been concentrating on the interior of the engine room as well as some work on getting the grass in the game managable as it was hiding some of the paths.
I did some second pass detailing so that the two diesel tanks link up across the island to the main generator unit. I didnt want the main pipework to hang off the cliff so I hid a lot of it. Also renamed the fuel tanks from 'Alice' to Clyde Diesel.
So, last post for today probably. (Maybe one more) Anyway, the island has all sorts of interesting places on it. I wonder which ones you will find?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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