Game
When Bad Things Arrive
5 years ago

WBTA VR Port Released!


Hello everybody! It didn't take very long, but I successfully made a VR version of When Bad Things Arrive. Compared to the standard version, it only has a few missing features (like settings and the bad guy icons) but all 50 baddies are there, and all gameplay mechanics are present.

I should put a disclaimer that this will not be the most comfortable experience, so do be aware of that if any complaints arise. But, the controls should be straight forward; there are only the triggers and two actions for each hand. Also, I only have one setup to test on, so if there's a problem with other hardware then I'd have a hard time correcting it.

And with that, I can let WBTA rest again for another long time- until I eventually can get a multiplayer version. :P So if you like my work and would like to support my non-fangame projects that I am working on, then feel free to support me on Patreon! https://www.patreon.com/Xelanater

Thanks for reading, until next time!



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Have a good Boi

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!