After experimenting a bit with some perspectives, mosaics, quick backdrops I decided on this. For you technical people out there, this uses the perspective effect (an awesome clickteam extension by the way) which achieves this REALLY cool out-of-this-world portal feel. I made the mosaic in the paint and it was actually pretty complicated to through together. I drew it in paint and then duplicated it. I originally used a quick backdrop but it couldn't do the mosaic thing. I switched over to an active and used the path movement to achieve the moving feel. I'm going to make TONS of changes. I just wanted to show my progress!

Next up
Huggy: Ultimate Edition, a collab game between @MasterGames31 and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Based on a superhero created by @Vanouper, "The Speedman" (An adaptation of the original Speedman story) will be coming sometime this spring https://gamejolt.com/games/speedman/890055
The Easiest Boss Ever
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Escaping The Creator's Lab. Ease 1 Intro Sequence. This is currently a WORK IN PROGRESS and not final footage.
The Spider
July Devlog (Part 2)
Water ease in real life. In water and out of water.
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.
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