After experimenting a bit with some perspectives, mosaics, quick backdrops I decided on this. For you technical people out there, this uses the perspective effect (an awesome clickteam extension by the way) which achieves this REALLY cool out-of-this-world portal feel. I made the mosaic in the paint and it was actually pretty complicated to through together. I drew it in paint and then duplicated it. I originally used a quick backdrop but it couldn't do the mosaic thing. I switched over to an active and used the path movement to achieve the moving feel. I'm going to make TONS of changes. I just wanted to show my progress!

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Next up
The Countess Concept.
Cursed centaur...
Experimenting with a trail effect
The Easiest Boss Ever
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
Escaping The Creator's Lab. Ease 1 Intro Sequence. This is currently a WORK IN PROGRESS and not final footage.
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
August Devlog
Water ease in real life. In water and out of water.
Huggy: Ultimate Edition, a collab game between @MasterGames31
and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.











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