After experimenting a bit with some perspectives, mosaics, quick backdrops I decided on this. For you technical people out there, this uses the perspective effect (an awesome clickteam extension by the way) which achieves this REALLY cool out-of-this-world portal feel. I made the mosaic in the paint and it was actually pretty complicated to through together. I drew it in paint and then duplicated it. I originally used a quick backdrop but it couldn't do the mosaic thing. I switched over to an active and used the path movement to achieve the moving feel. I'm going to make TONS of changes. I just wanted to show my progress!

Next up
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
The Easiest Boss Ever
The Countess Concept.
Escaping The Creator's Lab. Ease 1 Intro Sequence. This is currently a WORK IN PROGRESS and not final footage.
Huggy: Ultimate Edition, a collab game between @MasterGames31 and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Water ease in real life. In water and out of water.
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
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