After experimenting a bit with some perspectives, mosaics, quick backdrops I decided on this. For you technical people out there, this uses the perspective effect (an awesome clickteam extension by the way) which achieves this REALLY cool out-of-this-world portal feel. I made the mosaic in the paint and it was actually pretty complicated to through together. I drew it in paint and then duplicated it. I originally used a quick backdrop but it couldn't do the mosaic thing. I switched over to an active and used the path movement to achieve the moving feel. I'm going to make TONS of changes. I just wanted to show my progress!

Next up
The Countess Concept.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
The Easiest Boss Ever
July Devlog (Part 2)
Escaping The Creator's Lab. Ease 1 Intro Sequence. This is currently a WORK IN PROGRESS and not final footage.
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
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Water ease in real life. In water and out of water.
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.











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