Game
Without Light - A Sight In Sound
6 years ago

We're Back!


Happy New Year, guys! Our team sure had a vacation to remember, and now we’re back on track.

For this week’s update, what you are about to see is a sneak peek of how our echolocation system works in the game.

Echo—what?

Echolocation is the use of sound waves and echoes to determine the position and shape of objects that are in a certain space around a certain range.
Navigation in this game can be mainly done by echolocation.

Now that’s a challenge!

Check this video out ;)

https://twitter.com/Capriccioso_std/status/948581025315082240



1 comment

Loading...

Next up

Research Second Floor - Library

🎮 Our 1st Haphazard Angel Devlog is here! 🚀

✅ Added Death VFX, fixed disappearing player ✅ Fine-tuned wings hitboxes ✅ Closing lobby closes all UI (our bad!) ✅ Halo should not be a collider 🔗 Wishlist Haphazard Angel on Steam: https://store.steampowered.com/app/2363160/Haphazard_Angel/

Hi guys! We're finally here

Devlog #1

Topple Tumble Dev Log!

𝐓𝐨𝐩𝐩𝐥𝐞 𝐓𝐮𝐦𝐛𝐥𝐞 𝐃𝐞𝐯𝐥𝐨𝐠 #𝟑 𝐢𝐬 𝐡𝐞𝐫𝐞!

Check out the latest updates on our upcoming game, including new obstacles, Tumblecoins, and more. Stay tuned for the Android release on metaxar.io!

Topple Tumble Devlog #2

Here's what we've been up to lately:

· Added explosion effects · Added sound effects · Fixed some balancing issues · Increased acceleration · Added 7 new obstacle types · Available on Google Play Store SOON!

Thesis? D O N E

Subj. #C356 - The Stalker

Cool, our poster is up!