Expect a chapter one release this year, this however does not include the testing facility chapter, which I will take personal time to recreate in Godot rather than fusion, because fusion is very much infuriating to work with, very limited and kind of disgusting. Godot is way better and I think it is worth porting the existing code over, for the unfinished parts of the game
Next up
framerate is better, more stable, still the same numbers.
there was a huge lagspike when you looked at the most populated area of the map, gone now
also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho
50-70fps on soon to be recommended settings on my pc, more specs coming soon
tho night time is so good
map or no map? we could make it so it doesn't ruin horror experience
outside of the outside
Cooking... (Also those that want to test, I have seen your comments, you will get to test a bigger build when it's done)
easy details like 60% done, the real fucker is gonna be the small details
could do daytime if we wanted to
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