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Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠https://www.forgeandfight.com/?p=3223
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!










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