Game
Forge and Fight

5 years ago

We're live! And these guys are just as excited as we are!

Now get forging!




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Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

I call this a... moderate success! What's your high score?