Next up
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!
Read it here ➡️ https://bit.ly/FnFBlog1
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
Simple, yet impractical! What are you forging?
We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!
Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.










0 comments