Next up
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223
🔥Hype Alert 🔥
Forge and Fight! Alpha Test Starts Within a Few Weeks Please check more details and don't forget to register! https://forgeandfight.com/?p=3621
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1
It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!
Read it here ➡️ https://bit.ly/FnFBlog1
0 comments