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When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
🔥Hype Alert 🔥
Forge and Fight! Alpha Test Starts Within a Few Weeks Please check more details and don't forget to register! https://forgeandfight.com/?p=3621
It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!
Read it here ➡️ https://bit.ly/FnFBlog1
Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames
Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
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