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Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠https://www.forgeandfight.com/?p=3223
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!
Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
My emergency tactic had... mixed results. Thanks for playing!
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
I call this a... moderate success! What's your high score?










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