We've recently made the decision to switch the game's engine to Godot, as Clickteam's limitations made coding for the game extremely difficult (RAM limitations, poor framerate, etc).
Due to this development, the devlog has been delayed until further notice.
But trust us when we say the next time you see this game, it's going to be better than ever!
Oh, and I'll still post tiny little updates here and there.
Next up
WOKE BLAST (happy pride month)
first devlog should be out by next week (or sooner!)
We're looking for poster artists/designers!
sacrifices had to be made
Drawing so many posters is getting a little exhausting
Been working on a new simple logo for the game. What are your thoughts?
i was gonna start modeling more rooms once the first devlog came out, but since thats been delayed, imma just start now
where is he
Time to clock in.
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