Game
Dave's Mind

4 years ago

We've been getting some questions about lighting in our game and yeah we use Normal Mapping for it, so every texture is individually mapped for light treatment. It's quite a bit of calibration to get right but definitely worth it :)




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Some early concepts of the Caster enemy type that is going to be lurking in the game's later zones, mainly in the rooftops <o / \ o>

animation of our stationary enemy πŸŒ·πŸ’€

πŸ˜¨πŸ‘»

Some updates to the fire effects.

#fire #vfx #vfx2D

The evolved concepts of the Caster Enemy. Now it’s time to pick and choose the parts of each that work best, so feel free to point out your favorite if you got one :)

Working towards being able to push objects out of furnitures onto the ground and other furnitures, this brings so many new possibilities!! #NewMecanic #Puzzles #Punch

Flying enemy concept πŸ¦‡. This guy will stand on top of walls waiting to ambush the player.

Some early concepts of our first villain πŸ‘»πŸ‘»

Been kinda slow here lately with the lockdown and all, but we should be able to show the advanced stage of this concept early next week :)

Concepts of the Caster's staff πŸ§™β€β™‚οΈ The puzzle piece on top of it will actually be droppable! It's a rare item that will make you consider facing the powerful enemy head on!

Has been quite a while as the pandemic hit us hard over here and we had to move on to other things to make ends meet. So here is a story prop we were working on before the slow down. For context, the player is only slightly larger than his eye socket.