After Hours
As of now, we got a checklist of what's left (mainly final night and endgame content, as well as minor fixes like difficulty, balancing.)
Other than that we still have to find a VO for the phone guy which honestly isn't priority number 1 as we still have the notepads that give lore and explain gameplay in some way, other than that there are the tips on the loading screens for each night.
UFP
I've taken about a week off to just let my brain relax as I'm still waiting for my concept artist to get back to me and such. the map is about 50-60% done but I can't really continue until I have characters to make more props based off, s well as cycles isn't being fun and the denoiser is giving me a real ass of a time for the office.
Overall it's all going smoothly-ish but with the main problem being the office as the renders aren't coming out as nice as id like and I'm still trying to add more to it to feel... full. If any of you have suggestions or would like to join the project just comment and ill try to respond.
-Toast
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