Yo! Josh again.
Let me start off by saying that I’m extremely pleased with the response to Climb!! I sincerely appreciate every follow, comment, download, and view I receive.
I simply cannot thank you all enough!
These past few days can be described as periodic flashes of oven pizzas, energy drinks, and a bunch of level-building.
I’ve already designed the levels; now it’s time to flesh them out!
I’m about halfway through Section 1 of 4 which was started today.
Between recent life events & having to stop and draw random sprites I forgot I needed, I would say I’m moving along relatively fast.
& in response to a couple comments in regards to my game’s media (or lack thereof), I’ve prepared a couple of GIF’s! I’ll continue to post anything I’m particularly proud of throughout the week, so keep an eye out!
The next major step in Climb’s development is a free, playable demo of the first section! ooh! aah!
I hope to have that finished by next month, so please be sure to follow in order to be updated when that comes out!
Alright, in order to keep this post from becoming any taller: I’ll cut it off here!
Next week today, expect to here more specifics in regards to my plans for Climb. I’ll detail game modes, collectibles, unlockables, release platforms, & more!
Let’s Players! If you’re interested in signing up for a free copy of the game, then feel free to shoot me a friend request and a message!
Take it easy, guys!
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