Weekly Update #15 is too big to put in a single devlog post, so I'll just link to the other websites I have it on.
Twitter: https://twitter.com/CrookedBeaker/status/1143236345332162567
Itch: https://crookedbeaker.itch.io/rune-of-eternity/devlog/87102/weekly-update-15
Next up
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Provided without context.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
And now, our final Full Release Feature Showcase: Curse Mode!
Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?
A late entry for #screenshotsaturday
Hey, not bad!
Thanks, everyone!
Mark your calendars, because Rune of Eternity launches in full...
Rune of Eternity Is Now In Early Access!
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
Happy pride month woo
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
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