

Weekly Update #19:
- Made it so that the text box doesn't cover the player when he's on the bottom half of the screen
- Made it so enemies can get elemental status effects
- Made the Unukutus and Thunder Tome useful
- Tweaks and bug fixes
Next up
Rune of Eternity Is Now In Early Access!
Equipping stuff works, woo
That's right, the game's full release is finally here!
A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
A little something something coming to Rune of Eternity's postgame at some point!
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Mark your calendars, because Rune of Eternity launches in full...
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
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