


Weekly update #20:
- Added some new enemies
- Started working on a new sidequest
- Added some save file borders
- Tweaked the inventory layout a tiny bit
- Started a new mini-dungeon: Squishy's Cave
Next up
Mark your calendars, because Rune of Eternity launches in full...
Ending and plans for continuing development
Hey, not bad!
Thanks, everyone!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
Provided without context.
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
That's right, the game's full release is finally here!
A little something something coming to Rune of Eternity's postgame at some point!
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