We took part in Ludum Dare 31 and submitted a game called H.T.P!
Drawing some inspiration from Don’t Move by Steve Richey, we created a silly little puzzle platformer with some emergent gameplay. We think it’s cute, and had a blast making it. I think we’re learning our limitations, and are getting better at limiting the scope of our projects and knowing when to cut stuff out. That said, there were so many more things we wanted to add. Maybe we’ll do up a post-LD version.
In total, we spent around 2 days making the game. The game was coded in Haxe with HaxeFlixel, art was done with Pyxel Edit, and sound effects with bfxr and Audacity.
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