TLDR:
I’m back with big plans for this year! The project was slowing down for a bit due to holiday shifts at work, but I’m back to the old schedule and should be working on the game much more!
FULL POST:
We’re in February now, and four months since the last time you guys heard from me. Long story short, lots of things happening in life. Work got crazy, especially for holiday shoppers. Then last month my wifi adapter cut out, so I couldn’t even update things like Instagram or Twitter with how things were going with the game.
Well, I’m back now, and things are looking UP. You guys have missed out on so many changes. And I do mean MANY. Yeah sure, the demo won’t have a lot of substantial changes from your point of view, but hidden away in the data are TONS of different things.
Let’s break down the next update, shall we?
New maps
Old maps have been updated
Better lighting/shading
Key Item lighting animation
Item description colors
Searchable bookshelves
A menu scene for the Random Chest minigame
Access to a club
A new interface to the Invaders Minigame
A marquee added to the title screen
A damage/defense element for guns
A small bank addition
Information menu
Secret areas
More easter eggs
More lore
New items
New accessories
New characters
Woodbury Tunnels COMPLETELY remade
A new shop menu
New field features
A new tool
Brett Bombs have field use now!
Save menu sounds have been altered
That pesky targeting issue has finally been fixed
There are actually battle transitions!
New audio
New skills
New enemies
SO MANY TWEAKS AND UPDATES
SO MUCH MORE!!!
I haven’t even mentioned all the little tiny things, like item descriptions being more informative, new trophies, the enemy encounter minimap being more accurate, some new settings, and all the other behind the scenes things. AND the other things that need to be entered or finished before I release the next update.
Anyways, I wanted to let you guys know one other things…2018 is going to be a big year for this game. I’ve got some surprises up my sleeve. Yes, this project has taken a LONG time to work on, I understand that. The very first drafts of this actually being a thing was, what, back in 2015? Mind you, I did put the game down for a long time, practically a whole year, so technically it hasn’t been that long. But still. I hope the time it has taken to work on this game hasn’t put any of you off. As you will see in the credits, I’ve gotten a lot of inspiration from a lot of people, new ideas, new features to try out, but at the end of the day, I’m still the only person working on this game. So it will take me a bit longer, everyone.
Until the next update!
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