Game
Kelly's Nights: The Prototype

16 days ago

Welcome to Kelly's nights archive article!

Where you'll see unused content of kelly's nights: the prototype!


1: Dolly getting out of the music box

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It got unused because it were glitching a lot when i were programming it and i couldn't fix it sadly.

2: Power out mechanic

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It were part of the early development of the game, then i decided to discard the power out mechanic to put the one you see in-game, that consists on the door having just 50% and if you close it it will drain pretty quickly, i decided 50% since kelly is the only animatronic that goes to the door, and talking about that...

3: Kelly on door

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Inspired in Five Nights At Candy's, kelly were supposed to be standing on the door, of course, i discarded this idea since i liked more the idea of the player using auditory sense, so it were replaced by the mechanic of the final game that consists on hearing if kelly is running to the door to close it on her face, and i think it makes sense since kelly it's a foxy parody.

4: Kelly Power Out jumpscare

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This was another funny jumpscare of Kelly, as you know Kelly have a comical jumpscare where her arm falls, but before, she were about to have 2 jumpscares, this one being kelly just shrugging with 0 ideas of how jumpscare you so the sound effect it's just a "boop" or something like that. . .

The jumpscare in action (it's pretty bad):

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5: The monitor were about to be the camera button AND control shock device

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In older videos, when i were making this game in Game Maker Studio 2, to access to the cameras before you had to click on the monitor, of course as you can see in the game, this mechanic doesn't exist, the reason i'll be honest, i don't remember exactly why i discarded it. . .

6: The begin button

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I were planning to put a button that just says "begin" in the title screen and you had to click it, if your mouse were over the begin button it would change its color to make it more dynamic, but after that i made the one that were also unused since it's pretty bad and then i made the traditional fnaf menu abandoning the concept of arcade-type menu.

The button select animation:

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Aaaanywaaays, thanks for reading my article!!

See ya next time in Kelly's Nights: The prototype 2.0, the final prototype to release before the development of the demo that will LITERALLY change everything in the game!



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Next up

New version released, oh gosh it was incredibly hard doing the whole process for the control shock, anyways, enjoy the update 1.15, a major update before 2.0 that will be the last update.

All jumpscares 1.15

All kelly's jumpscares for now, in the next prototype i would like to add more characters

===Ditzy's update article 2===

Making dolly's camera, yes, there will be a new camera specially for dolly :D

A project i were thinking on make after Kelly's Nights: The prototype, i made the protagonist design and logo, but idk when start its development

at the beginning i wanted to make this character be a design idea for kelly, but i could maybe give her a role as another character, my idea with kelly's is make a surreal world where this creatures can exist, but for now this character's just a concept

Issues with dolly article... please help-

===Ditzy's update article 1===

(kelly's nights edition)

i did a little test of the fire event, and... it works, but, in the game, it doesn't work so, what the hell is happening?!