By default, the score counter will be hidden during the game, its place will be taken by the counters of rings and lives. When the character passes the Signpost, opens the level result screen for calculating bonuses for time and rings, an score counter will appear in the hud and the game score will be added the total score received for the level.
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GameJolt API proof of concept.
Hey guys
I've been thinking of going the extra mile with this game's return, and so I thought, I'm going to release TWO demos: Final Demo and Online Physics Demo.
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(Old / New / Comparison with Sonic)
I listened to some comments sent to me in discord about the Knuckles design. So, now he looks more friendly! Thank you for the support! 💙
🦔 Here is Knuckles design which can be used in Sonic J (by @jtn). 📢 Officially Knuckles will not be in the game, but probably, he may appear in the final Angel Island zone.
Get acquainted with some things made right today! :Sinistersonic:
These are new monitors, well as a redesigned starpost.
The HUD has been revisited.
The score counter comes back for the sake of leaderboards, achievements, gimmicks, and such. however, this choice is still in subject to change
Started from the latest youtube dev stream, the "hyper ring" power up is done
In general, title screen is almost complete. I have a few more things left to finish, and I can start making a sheet.
Jean will only need to transfer sprites from my sheet, encode 3D space for clouds, and animate it.
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