

Next up
apologies for the slow progress, my days have been filled with useless unnecessities lately, and will continue to be so
nevertheless i continue working when i can, and for now here are some concept arts i drew up for upcoming content
the disco gym now with functioning dance floor
also added a photosensitivity mode in settings specifically because of this stage
a new stage comin your way
introducing the disco gym
the dance floor can move enemies around in different directions, possibly letting them bypass your defenses
a new enemy - the mad rocket scientist
his rocket lets him fly over the first unit he encounters and it explodes on whatever unit the scientist crashes into
the rocket breaks, but the scientist lives on to attack
Where Dreams go to Die
background animations for the disco gym
doesnt include the dance floor tiles since i havent made them yet
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