Game
M7A- Mach 7 Arena
4 years ago

Well... I'm surprised...


Years ago, while making Dragonian, I made this little game. Mostly, it was an experiment with making a game with polygons. I made my own model-making software, and it worked. I figured out how to rotate models from specific points. Also, this was made as an experiment in case I wanted to do a game featuring the M7 tanks.

Anyway, I replayed this thing, and I'm surprised.

If you can get past the controls, it's aged pretty well as an arcade game. If I were to do this game today, I'd make it a lot better in presentation, and make it impossible to take damage when respawning, but that's about it. I hadn't played Splatoon 2 before making this, but some ideas seem to resemble each other.

...anyway, just bringing this up because I was bored enough to play it.



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As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

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It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Shocking.

Positively shocking.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.