Game
M7A- Mach 7 Arena
4 years ago

Well... I'm surprised...


Years ago, while making Dragonian, I made this little game. Mostly, it was an experiment with making a game with polygons. I made my own model-making software, and it worked. I figured out how to rotate models from specific points. Also, this was made as an experiment in case I wanted to do a game featuring the M7 tanks.

Anyway, I replayed this thing, and I'm surprised.

If you can get past the controls, it's aged pretty well as an arcade game. If I were to do this game today, I'd make it a lot better in presentation, and make it impossible to take damage when respawning, but that's about it. I hadn't played Splatoon 2 before making this, but some ideas seem to resemble each other.

...anyway, just bringing this up because I was bored enough to play it.



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There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Resistance is futile.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Whoooooa, we're halfway there!

...in terms of cutscenes.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.