Game
M7A- Mach 7 Arena
3 years ago

Well... I'm surprised...


Years ago, while making Dragonian, I made this little game. Mostly, it was an experiment with making a game with polygons. I made my own model-making software, and it worked. I figured out how to rotate models from specific points. Also, this was made as an experiment in case I wanted to do a game featuring the M7 tanks.

Anyway, I replayed this thing, and I'm surprised.

If you can get past the controls, it's aged pretty well as an arcade game. If I were to do this game today, I'd make it a lot better in presentation, and make it impossible to take damage when respawning, but that's about it. I hadn't played Splatoon 2 before making this, but some ideas seem to resemble each other.

...anyway, just bringing this up because I was bored enough to play it.



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Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

...so much for that zany scheme.

Let's see if I can do something else.