Game
Five Nights at Dark Pit's: Classic edition
8 years ago

Well, that's just great... >:(


OK… So, I was testing Five Nights at Dark Pit’s, and the frame transitions I set just completely stopped working, even though they were CLEARLY set! I set my transitions to fade, and the fade wasn’t working anymore! And not only that, but the frame fading transitions in Five Nights at Freddy’s, and the other FNaF fan games I had were ALSO not working!

Ugh… I’m gonna have to report this on the Clickteam forums. Because honestly, I can’t believe this…

I’ve made a report about this if you want to help me: https://community.clickteam.com/threads/103411-Frame-transitions-are-not-playing



0 comments

Loading...

Next up

So, looking back on my post yesterday, I realized that I might just get the announcement out of the way so that you guys don't have to keep waiting. Here's an explanation.

Welcome to Five Nights at Dark Pit's: Reascended

Go follow the game page: https://gamejolt.com/games/FNaDPR/827650 Teaser trailer: https://youtu.be/CcqPUcflqWo

Custom night update preview (Currently unfinished atm since new office isn't done yet.)! Changes listed below in the article.

Update: Nights 1-7's new graphics are complete! For now at least. Some things may change later. Have a look at some teasers! Now, I'm going to focus on the additional content; the new stuff coming in the update. Stay tuned for updates on those!

Decided to draw a random sword tonight. I think it turned out alright.

2 AM artwork moment, but here's another Kirby Blender test, this time using the Brawl Model with more saturated textures, and other Blender effects. I used a Forgotten Land render as a reference for this one.

Merry Christmas!

Game page for Reascended might be out soon alongside a first look-ish trailer to hopefully go along with it. Have some teasers as an appetizer.

Alright. 2 updates. Read the article to see.

I have began coding subtitles for the phone calls in the graphics update! Thanks to @JustinSharko for the idea!