Game
Levity Fleet Classic
2 years ago

Well this might sound sudden, but all upcoming updates for Levity Fleet's current games will cease as of today. The classic era of Levity Fleet will end in favor of new and improved 16 bit games, look forward to that soon!




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Meet the other six Bordones, they're a bit stronger than the previous six, but still have some weaknesses. They have abilities such as a spear, fire, sludge, a charge kick, gravity shifting, etc.

This might not be much of a step up from the earlier sprites, but this is Gallant given some 16 bit colors and shading along with more animation frames. I'm hoping that'll help make Levity Fleet 5 be slightly better, look forward to it.

Might not be much of an update, but what I did here was give Steel Maiden's special weapons their own colors. Similar to Megaman, it's a good way to know which weapon you have so you don't get confused!

These are prototype sketches of how the Proloid Scalpel looked during 2017. I could've worked on and finished Levity Fleet 1 during 2018, yet I felt conflicted feelings and was unsure of my future. Now there's four games for Levity Fleet, so much better!

Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.

Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

These are the Proloids and Bordones from the first three games. Sure they look very simplistic, but they look so much better in 16 bit. A big step up from the 8 bit sprites that couldn't be seen well in dark backgrounds.

Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.