Alright, this was not the best plan for starting my air raid of new games after all.....
The game "SomebodyStoleMyToast vs IStoleYourT0ast: The final duel" is too slow to make for being the first game of this air raid.
In fact, I never did something like this before. Not only I must do a simular battle system like Street Fighters, BUT I must do every attack and movement at the same speed if it was Shrek vs Shaggy (literally)...and all that WITHOUT compromising the FPS (Yes, a legendary battle needs to be fast af in the attack and movements).
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Welp, plan B guys:
The release of SomebodyStoleMyToast vs IStoleYourT0ast game will be released at a later day (You guys deserve polished games in life, not an EA quality control games) to make it right and respecting the standards on this Meme battle.
Then, I will instead do quicker games to create (Already have some assets already available and/or have the experience to build it faster). Been 2 months with no new games, so this will help me to publish new games (finally) AND focusing more energy on The blood doctor to be able to release it for Halloween as planned.
Initial schedule now destroyed by the easy mode difficulty schedule of new games.
Stay tuned.
(A new game can be released tomorrow this way).
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