2 months ago

Went to a local #indiedev event. Talked to so many great people that I forgot to take photos!😅
Great feedback from it: my forests needs undergrowth. Fixed the tech limit today, so the forest can now spawn grass. Small change, big impact on the atmosphere.




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Made progress on the caves, but I am not quite there yet. I think a smaller light probe grid and tweaked dusk particles should do the trick. I've also added basic eye adaptation though it's hard to tell in this brief video.

Water puddles for the weather system are in and the fake reflections make all the difference! Next I'll finish the new clouds and showcase a full rain scene. đŸŒĻī¸

#gamedev #indiegame #indiedev #voxelart

Do you think this looks suitably thunderstorm-like? 🌩ī¸

The Weather System is implemented with decent enough transitions between weather presets. I plan to trigger these only during story beats so that should be ok. đŸŒĻī¸

#voxelart

Had a fantastic day at #gamescom and talked to some amazing #indiedevs. Special shoutout to my friends from CreactStudios and their game Screw Drivers. I've had the pleasure of playing the game at local events and was very excited to see it at gamescom!

I've been finishing the Uncounted Isles story, utilizing the world I built for my ttrpg sessions. While friends are reviewing it, I plan my next ~6 months of dev work. Sadly this doesn't create much social media content, but I hope to share more soon.

I managed to severely damage my gamedev laptop.. Leaking cleaning supply bottle + tech == problem đŸ¤Ļ While I resurrect my old gaming rig, let's do a #ThrowbackTuesday! Uncounted Isles screenshots from raycaster to low-res voxels to the start current look.

Another year, another trip to #gamescom.

Looking forward to seeing all the fantastic #indiegames!

Back to #gamedev with a temp #indiedev setup! I've already tackled some bug fixes. Even more exciting I've updated the #Steam page for Uncounted Isles with new screenshots! Wishlisting goes a long way in supporting the project.

https://store.steampowered.com/app/2012030/Uncounted_Isles/

The first larger houses I commissioned, in the same style as the inn, are done. City streets and tiles are coming soon. I can already see a denser city with some nice urban adventure quests taking the player from marketplaces to shady alleys here!

Implemented a weather system, starting with my favorite weather and maybe some escapism from the actual weather: winter and snow! ❄ī¸

#gamedev #indiegame #indiedev #voxelart