Next up
Thanks to @Frogger25 again for helping us playtesting the game and find out the weak points of our game to fix. His help is very appreciated and we are glad to know he is enjoying it!
Me when trying any competitive online game, or witnessing announcement of another FPS shooter or CallOfDuty. But i hate any online game where you have to play against people.
1
Game's release will be soon, taking time to fix some small yet important things in the game. I want to make the game the best it can be before people play and discover its issues and bugs. Gotta make that first impression be good.
PLAYTESTING WENT VERY WELL Some news, game release very soon.
One Night at Freddy Fazbear's - Main Menu theme by @spacedocker and @kazovsky
Starting Slight optimization. V115 is older and is 523mb of size while newer v116 is now 511mb of size. Trying to compless some stuff while adding more content. So far, we also fixed Foxys animation glitch. Mostly, everything seem to work pretty okay :)
From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.
Its over the Clickteam Limit at the moment. PC with less than 6gb of ram will have great issues. Well, we will try to fix and optimize.
19 comments