Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Totally agree.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
going to make "Five Nights at Pigeon Doctor"
Beating Verduno on professional means wasting all of your bullets
Maybe make the game all filtered?
Some screenshots from the Remastered project. Just gonna share.
Probably gonna make this way from now on.














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