Next up
So what are we going to work on today?
going to make "Five Nights at Pigeon Doctor"
4 days untill the party
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Happy Birthday Animation
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Fnaf 2 reimagined screenshots, just for practice in blender.
Beating Verduno on professional means wasting all of your bullets














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