Game
[Archived] Night Shift at Freddy's: Rebooted
8 years ago

What I've been up to


For those of you who have been with me for well over a year now, you may remember that the old NSaF did actually have a sequel, which just like the first game, is also getting a reboot. I’ve been working on it ever since NSaF: Rebooted came out. I think you’ll enjoy what I’ve got in this beta build so far.

  • NSaF 2 (2016) | NSaF 2: Rebooted (beta build 2017)


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I couldn’t get the images to appear in full size on this post, just right-click a picture and click “open image in new tab” to view them in full resolution.



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Next up

Game.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

It just keeps getting better and better.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.