COST
375 $ (Object: Dead Ringer)
DESCRPITION
"Imagine it's perfect night and you wanted to check out the Team Fortress 2 servers and suddenly you encounter the only one server called Capture the Intelligence, and you decided to join in. Upon joining the server, you're playing automatically as a Spy, you spawn in the dark vacant room with the unsettling ambience, and after the attemtps of leaving this server you figured out you are completely stuck. Only thing you could do to get out of there is winning the match in CTI gamemode, so you have to win this, but don't be so overconfident; you are not alone there..."
STATS
Health
100 (-10 max. per using DEAD RINGER)
Sprint SPD
22-31
Stamina
90
MOVESET
ABILITY 1: REVOLVER
- Spy pulls up his revolver and shoots.
- Fills up the CHEAT DEATH meter, but heavily relies on ammo. He has six charges to shoot.
- He can replinsh ammo by finding a crate with a ammunition.
- Stun time lasts 3 seconds.
- COOLDOWN: 8 seconds.
ABILITY 2: DEAD RINGER
- This ability is able only upon reaching 100% of CHEAT DEATH meter.
- Upon his death, Spy's DEAD RINGER automatically activates leaving his fake corpse and turning himself invisible for 6~ seconds.
- Upon activating DEAD RINGER, he gains speed boost to 31 Sprint SPD for two seconds, but you have -10 max. HP each time you activate this ability.
- COOLDOWN: 20 seconds.
PASSIVE: CHEAT DEATH
- CHEAT DEATH meter fills up upon stuns and ables Spy to activate DEAD RINGER when fully fills up that meter.
I wonder, what if the (concept) game lore was the thing and it gave a lot of spotlights (among others) the lore of each character about how did they get here (like bestiary entries revealed via completing certain tasks like in Grace) or something else...













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