BASIC INFORMATION
"It may be blind, but its other senses far surpass yours."
1785$
HP - 1600
Stamina - 110
Speed - 6
Sprint - 25
Terror Radius - 80 studs; Infinite studs (on RAGE MODE state)
Playstyle: Snowballer/Trapper
Difficulty: 5/5 stars
MOVESET
PASSIVE 1 - SEE NO EVIL
"Is it forgot its glasses?" - That funny guy
Figure gains Blindness effect at the start of match and it lasts till the match ends.
PASSIVE 2 - HEAR FULL EVIL
"Careful not to make a sound!" - That one survivalist.
Figure has a Noise Meter visible only to the survivors. Its hearing senses are sharpened and can hear any move they do and highlight them to fill up that meter. They can be for e.x. their sprinting, Guest 1337's war cry (Charge), a stun succesfully landed at it.
If Noise Meter fills up, it enters into the Rage Mode state, similiar to Harken in Die of Death. It gets sprint of 28, deals 37 DMG and its stamina becomes infinite. However, after that state's time limit, it gains Slowness III and Exhaustion effects for 2 seconds. That state itself lasts 8 seconds.
Exhaustion causes the player to be unable to regenerate their stamina as well as black widget nearly blocks their screen and their UI is hidden.
M1 - PUNCH
Figure punches foward dealing 29 DMG.
ABILITY 1 - GROUND SUPRISE
"Are those pancakes?! I love pancakes!!!" - Dummy
Upon activation, Figure stomps on the ground and creates a snare on it. Snare activates once the survivor steps on it, and if they do so, it deals 28 DMG and inflicts Poison I effect to them before getting destroyed.
Figure recieves max. five tokens in the beginning of the match and it gains one back if Snare was activated.
COOLDOWN: 8 seconds. (max. 5 tokens)
ABILITY 2 - FEEL YOUR HEARTBEAT
"You must control your breathing!" - The Guiding Light.
Upon activation, Figure gains Slowness II activates Heartbeat Minigame on the nearest survivor. The survivor has to control their breathing via hitting any two sides of heart with Q/E keybinds. If they fails, they get Marked to Figure for 6 seconds and it gains Speed I and Strength II effects for 8 seconds.
COOLDOWN: 16 seconds.
ABILITY 3 - GENERATOR DEFERMENT
"That piece of #### is just delaying our work!1! >:(" - Unhappy explorer
*That ability activates once Figure gets near to the generator.*
Upon activation, Figure roars and smashes the generator (just like the all DBD killers do) making its progress reset. Also, it highlights the other generators, often red guiding the survivors is doing it and it gains Speed I.
COOLDOWN: 14 seconds.
CONCEPTOR'S NOTE
Before doing this concepts, I was struggling to beat that Library section in DOORS before I learned how to fight it back. Also, I think that third ability would be a first sabotaging ability that any killer lack of. Probably they aren't be able to damage it to delay the survivors' work unlike the game's original, Dead By Daylight.
Then I have the one question. Should I start making DBD concepts if I am so creative?














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