COST
FREE (Starter Monster)
STATS
M1 DMG
None
Sprint SPD
17-45
Stamina
Infinite
MOVESET
ABILITY 1: THE EIGHT PAGES
- Following the 3 second wind-up, Slenderman summons the eight pages scattered across the map. The survivors have to find them all.
- During this ability, their vision are darkened and they're all highlighted to it.
- A timer and task progress are paused untill you find all its pages.
- Cooldowns for TELEPORTATION and GHOST WALK are decreased by half.
- It disables when LMS occurs.
- COOLDOWN: 30 seconds
ABILITY 2: TELEPORTATION
- It simply teleports behind the survivor it chooses.
- COOLDOWN: 14 seconds (during THE EIGHT PAGES; 7 seconds)
ABILITY 3: GHOST WALK
- Following the 1 second wind-up, Slenderman cover its face turning static, then invisible.
- Increases its sprint speed up to 45 and it can travel through walls, but PHANTOM DREAD temporalily doesn't work. However, the survivors can hear the static noises.
- Upon catching the survivor off-guard, Slenderman strangles them with its tentacles then penetrating their chest with two other tentacles instantly killing them.
- Upon failed catch, it gains slowness for 1 second inflicted by itself.
- COOLDOWN: 35 seconds (during THE EIGHT PAGES; 17 seconds)
PASSIVE: PHANTOM DREAD
- Anyone who looks at it within 20 studs has distorted screen and their health are draining dealing 2 DMG every 1-.15 second.
- Upon a contact with the survivor, Slenderman istantly kills them.
- It can't be stunned.
DEBUFF: PARANORMAL ACTIVITY
- This is a debuff inflicted during Slenderman's THE EIGHT PAGES.
- This debuff pauses a timer and task progress when you haven't found all pages yet and darkens your vision and you all are highlighted to it.
- You can rid off this debuff by collecting all eight pages.












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