Box ninja: Block drop is a spin off arcade version of my first game (currently in development) “box ninja”. This game features the same textures as box ninja although this game is not a puzzle game and is completely finished. The aim of teh getting is getting as big a score as you can. The way you do this is by hitting falling blocks. If a falling block happens to hit the floor, you will lose the game! The laser feature from box ninja is also present in Bn:Bd as I believe it greatly aids aiming. What’s the highest score you can achive?
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
it happens
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
I made a small jungle house.










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