Next up
I've been playing this level pretty much all afternoon. The momentum is so fun. I upped the speed just for this (really puts the Accelerate in Acceleroll!) (Also sorry Apple's Emoji keyboard randomly opened)
I've been non-seriously working on Acceleroll II. It's essentially a soft reboot of the game, and definitely a lot less crappy. More info below:
🧪I am testing the concept of time and a more uncertain market. Non-free fish have fixed stock every day, and the market becomes more saturated when you output fish during the day (per species).
Teaser for a hobby game I've been working on the past couple weeks! It's a fish management game with a frutiger aero aesthetic. It combines tycoon games with a pet simulator. #FrutigerAero #Fish #GameDev #Unity #3D
Working on actual targets. Hitting this at long range feels so good.
Did you know:
In my fish game, different species have a social factor which not only affects how many peers they need to be happy, but less social fish will follow their schools less and generally will be more apathetic towards each other.
Been working more on my dark fantasy archery prototype. I created this target class in which I can invoke any sequence of methods I want. So I made a target in a tower that lifts a magic seal on the big gate. Thoughts on an exploration archery game?
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