Game
FinLab




24 days ago

What's a good time system without a weather system as a companion?


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Working on a breeding mechanic. You might be able to breed egg specific mutations that can benefit or harm your fish. Some are visual only such as markings on the fish, but other factors are things such as social level, rarity, required water and temps.

When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!

FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:

By winning races, you will earn a new currency called sea dollars. You can spend this currency to unlock a random novelty duck (no duplicates). These are new decor items that count to 100%

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Working on some game juice and the new "special" block

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

I have released a major update for my fish simulation/tycoon game FinLab! It includes a deep breeding system, a time of day, yearly calendar, holidays, and more. It's out now for free on WebGL!

Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.

Made this in game level editor that serializes to json, it's actually what I'm going to use to design the levels but I could easily turn this into a player level editor Mario Maker style. It lets you test your design in seconds, and go back and forth.