Game
Kinsmen
10 years ago

What's going on?


So it’s been months since I’ve posted anything so first of all sorry to everyone and thankyou to the guys/gals who have followed the game and sent me messages since.

Well I have been exploring the networking features of the Unity game engine prompted by Duck’s Lab’s simple online game Pidgeon Simulator.

As is fitting with the ambitious style of Kinsmen I have attempted to implement multiplayer into the single player world of Kinsmen, yes this is as exciting and as difficult as it sounds.

So where am I up to, I have taught myself basic PHP and implemented various scripts that allow for character log on/registration and data persistance as well.

What does this mean though?

Well Kinsmen is Going ONLINE!

Keep checking here for updates, and as usual any questions get in touch either through GameJolt or my website indiecell.co.uk



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.