Raatlet quest in the Mushroom Village now gives more ammo as a reward, when completed on hard difficulty.
If you turn on and off a switch in the sewers several times and look up, it will now drop an additional 5 ammo (on any difficulty).
Several small tiles, wrong tile fixes and actors adjustments in Secret level 4, Darmondia level 5 and 6, and Jungle level 03.
Several tile fixes in Ancient Ruins and Misty Hills.
A little improvement of the sound when collecting several gold items at once.
Fixed several “invisible” or wrong pixels from the Secret level 3 & 4 level tilesets.
Reduced the amount of points in Secret Level 3 (the Hunt for Red Rover level).
Transparent crystal key holder is now more distinct. Previously it blended too much with the environment and was not distinct enough. Also added door indicator for transparent crystal doors.
Changed one door exit in Guardian Post 2.
Added Ceilick in the credits for using 2 of his character portraits in the game.
Several minor level name changes.
Next up
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What's new in 1.2.6 since 1.2.4
My next project that I'm involved in
No one: Me: Here's a new, insanely hard level with countless traps
New version (1.2.0) is out with a new pirate themed level!
A new mini game has been added!
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
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