FNATLEC was the game nobody waited for but I'm just going to upload some old content for yall to have at least something to know about the game
all content shown is written down through scrolling in DMs on discord so it will be random content
There was a lot planned for this game, I did find an image of a map that I made for my friend Slogenteci to help development for the game, every character had a spawnzone that was shown through these colours
Orange - The Burnt (TWR) Boss fight. The burnt was in this game due to the messy and long lore of TWR what connects to other fangames
Green - Dipsy
Cyan - Noo-Noo, Entity 05
Grey and Lime - Prototype dipsy, Mech
Black - PTLD
Red - Po
Purple - TW
Yellow - Laa-Laa
White - Percy Poodle Easter egg
This was a scrapped design by slogenteci for parts and service room
the kitchen had looked like this when It was being made
there was also this image for a main menu that had never really of been used for the game
but it had been redesigned to look more like this
Its not the most interesting but its something
Laa-Laa on the first night was stuck in the kitchen for unknown reasons as the lore had been unfinished
She actually used her head and once she'd go back she'd be like this
Her mechanic is that she would go outside and try to disable the power but this could be stopped
hades could appear here, its unknown what their mechanics would be
I cant find any mechanics for this one also, his name was phantom guardian
PTLD would have a mechanic where he could have 3 renders and the ability to disable a camera, I wasnt able to find much
He was to be hidden in the far back or the dark spots, sometimes he was just fully visible to the player
not much of PTLD was found, I would put videos in an article but its gamejolt
this is an old image of the dining room, there was a mistake made in this where there was a door (where the white light is) what wasn't anywhere on the map what actually gave me the idea to slightly change the map layout so that the storage room was connected to the dining area for staff
this is what it looked like
it was supposed to be like this
these are renders for the dining room
phantom guardian had the ability to float and glitch and change what he looked like
the updated menu was supposed to look like this, but because gifs, clickteam, pngs are all a pain to deal with in Clickteam we had to scrap it
we had added extra cameras (Shown by white spots)
an image of the arcade area
Po was posed horrendously and take a good look why
Slogenteci didn't have the ability to code a clickteam save file so he just put in a night selection
I don't know what the 0 means so maybe just check the file, no idea if theres anything there
the parts and service room has horribly made and it was too dark to even see, the scrapped content would be way too dark to even show
but I do have some lit up BTS content for a better view
PTLD could jump to break the camera, I forgot how long but Im unable to send a video so have this
there was going to be office easter eggs such as a golden po
on camera 7 it would of been a supply kinda place where it would look like this camera render from Five Nights With Mac Tonight 2 Remastered
the night select would be redesigned to look like this
but the game never came out so we never had actually used it, I'm unsure what it is but theres a white circle under the desk... probably cu-
I did find some more renders here from parts and service
and this was a map with camera numbers
2 Arcade | 1 Dining room | 10 enterance | 3 Arcade | 7 Storage thingy | 4 Storage | 11 Access place thing | 5 Restrooms | 6 Basement | 13 Back Alley | 12 and another 3 | Supply hall and supply room | 8 Parts and service. there was 10 a and 10 b for both outside and inside, a is inside and b is outside camera
This is all I'll show for now because writing is a pain, I will continue to expand this
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