Game
Fnatl: expired custard, Cancelled game remaining file

7 days ago

What this could of been


FNATLEC was the game nobody waited for but I'm just going to upload some old content for yall to have at least something to know about the game
all content shown is written down through scrolling in DMs on discord so it will be random content

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There was a lot planned for this game, I did find an image of a map that I made for my friend Slogenteci to help development for the game, every character had a spawnzone that was shown through these colours

Orange - The Burnt (TWR) Boss fight. The burnt was in this game due to the messy and long lore of TWR what connects to other fangames

Green - Dipsy
Cyan - Noo-Noo, Entity 05

Grey and Lime - Prototype dipsy, Mech

Black - PTLD
Red - Po
Purple - TW
Yellow - Laa-Laa

White - Percy Poodle Easter egg

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This was a scrapped design by slogenteci for parts and service room

the kitchen had looked like this when It was being made

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there was also this image for a main menu that had never really of been used for the game

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but it had been redesigned to look more like this

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Its not the most interesting but its something

Laa-Laa on the first night was stuck in the kitchen for unknown reasons as the lore had been unfinished

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She actually used her head and once she'd go back she'd be like this

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Her mechanic is that she would go outside and try to disable the power but this could be stopped

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hades could appear here, its unknown what their mechanics would be

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I cant find any mechanics for this one also, his name was phantom guardian

PTLD would have a mechanic where he could have 3 renders and the ability to disable a camera, I wasnt able to find much

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He was to be hidden in the far back or the dark spots, sometimes he was just fully visible to the player

not much of PTLD was found, I would put videos in an article but its gamejolt

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this is an old image of the dining room, there was a mistake made in this where there was a door (where the white light is) what wasn't anywhere on the map what actually gave me the idea to slightly change the map layout so that the storage room was connected to the dining area for staff

this is what it looked like

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it was supposed to be like this

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these are renders for the dining room

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phantom guardian had the ability to float and glitch and change what he looked like

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the updated menu was supposed to look like this, but because gifs, clickteam, pngs are all a pain to deal with in Clickteam we had to scrap it

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we had added extra cameras (Shown by white spots)

an image of the arcade area

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Po was posed horrendously and take a good look why

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Slogenteci didn't have the ability to code a clickteam save file so he just put in a night selection

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I don't know what the 0 means so maybe just check the file, no idea if theres anything there

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the parts and service room has horribly made and it was too dark to even see, the scrapped content would be way too dark to even show

but I do have some lit up BTS content for a better view

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PTLD could jump to break the camera, I forgot how long but Im unable to send a video so have this

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there was going to be office easter eggs such as a golden po

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on camera 7 it would of been a supply kinda place where it would look like this camera render from Five Nights With Mac Tonight 2 Remastered

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the night select would be redesigned to look like this

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but the game never came out so we never had actually used it, I'm unsure what it is but theres a white circle under the desk... probably cu-

I did find some more renders here from parts and service

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and this was a map with camera numbers

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2 Arcade | 1 Dining room | 10 enterance | 3 Arcade | 7 Storage thingy | 4 Storage | 11 Access place thing | 5 Restrooms | 6 Basement | 13 Back Alley | 12 and another 3 | Supply hall and supply room | 8 Parts and service. there was 10 a and 10 b for both outside and inside, a is inside and b is outside camera

This is all I'll show for now because writing is a pain, I will continue to expand this



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