Next up
Doors💀 (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)
Development is quite slow, unfortunately
Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)
Edit: Forgot the video💀
I just fixed the fade out not working for when the player is in his house area
Hello, Road! (Don't mind the floating fences, it's a left over from the old map)
LMAO I FOUND THE SCREENSHOT! It doesn't look as bad as I thought it looked (Btw this screenshot was before the map overhaul)
Good gaem!!1 GAEM FOR LIEEF!1!11
Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!
It zo cool I been crine for hours Bcauz of thy storeh!1!
I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)
Was testing an animation for a cutscene and it looks like they're taking a pic
Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!
I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.
I added chair blocking into the game (I'm gonna change the code later, it's using set timer by event for the door unblocking. (+ Custom sounds) :)











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