I am putting “SHHH” through re-assesment which means I am going to rething the mechanics and plant a story on a timeline which will start as a line and branch out. This is putting a lot of distance between where I am at and the release date and I am sorry about that. But I cannot dissapoint you guys so I need to take things slow and not overwhelm myself so I can think straight. There will be minor updates to the project throughout the break but I am out of ideas so that is why the re-assesment is a good thing.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regular exercise is key for healthy wings.
Try it out!
brung back my old oc plus a new one
...they don`t have names yet tho
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
Only true badasses may pass! #conceptart #art #gamedesign










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