Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Whatever-thly reminder that I am, indeed, still working on it. In fact, I've got the jist of the enemy frequencies per night, alongside adjusting the mask mechanic.

Even if I don't speak about it too often, remember that I am not abandoning devving this.




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Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)

golden sunflower trophy :3333

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.

the onepeater

If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.

haha cob cannon go PHWOOOOOOOOGNISKNGJNDG!!

Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.

(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

diamond packjot

Not sure if this is a hot take, but I want to say this: Wall-Nut Bowling, the minigame, takes a noticeable nosedive after its first occurence.