Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Whatever-thly reminder that I am, indeed, still working on it. In fact, I've got the jist of the enemy frequencies per night, alongside adjusting the mask mechanic.

Even if I don't speak about it too often, remember that I am not abandoning devving this.




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IT RETURNS. SPONG LORE IS A BACK.

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

valentines

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.

Wackiest fucking scenario made with BrantSteele's Hunger Games Simulator no. 7, pt. 0 - the people in question:

The .txt file containing a Hunger Games Sim.-aproppriate cast is up. Go wild, if you'd care.

(NOT A GAME PROJECT BTW; also I'll elaborate in the article)

If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.

Wackiest fucking scenario made with BrantSteele's Hunger Games Simulator no. 7, pt. 6 - dual-kill, but at what cost?

Wackiest fucking scenario made with BrantSteele's Hunger Games Simulator no. 7, pt. 2 - NOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooo...

Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.

(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)