Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Whatever-thly reminder that I am, indeed, still working on it. In fact, I've got the jist of the enemy frequencies per night, alongside adjusting the mask mechanic.

Even if I don't speak about it too often, remember that I am not abandoning devving this.




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Hey, I remember a good while back I've been trying to search for a version of Super Fall Brawl that had Sheen. It always ended in failure... UNTIL TODAY. I found a site that hosts the one with Sheen. Best moment of my entire fuckin' life.

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.

...yeah, I feel like this game's release date may or may not be somewhere after October. Sorry about that, but my IRL stuff are my IRL stuff & can sting me in many unwanted ways...

Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.

(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)

Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.

(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)

Fun fact: strategies pay off, apparently. This set up for Pogo Party that I've found on the web is doing very well so far. Also, for Wall-Nut Bowling 2, I've decided to "hoard my nuts" for when time comes*... which is how I've aced it 1st try. Zezze.

If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.

And I just beat Dr. Zomboss' Revenge today... alongside Pogo Party & Wall-Nut Bowling 2. Holy shit I'm making good progress in that game.

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)