Next up
Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)
Egg (pretend its like a single egg taken out of the pouch) hatching into a baby (also called a manca (plural mancae)) isopod/pillbug/roly poly!
I'm planning the desktop pet to start after choosing a skin and waiting a few minutes for it to grow up.
All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")
Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!
I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).
Sorry for the lack of posts, hopefully I start posting on here more soon.
HAPPY HALLOWEEN! (and my Birthday too!)
Here I drew Glasuum stuck in a Pumpkin!
Grubby Glass Grubs wasn't originally intended to release so close to Halloween, but here we are!
Finally got around to doing the official art for the Discarb characters in my game Grubby Glass Grubs! (Also did a bonus amulet thingy too)
Sorry for not posting in a long while, was busy with college and finishing up my game, speaking of which...
IT'S FINALLY DONE!
Play Grubby Glass Grubs on Gamejolt: https://gamejolt.com/games/grubby-glass-grubs/849376
Or on itch.io: https://deepysingh800-games.itch.io/grubby-glass-grubs
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:
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