Next up
This is how our levels are currently generated.
They say details make the game so much more real, and well... we got spider nets.
We made another time measuring device, and animated it. :)
When we got the roof in, it darkened things quite a bit, so we are working on bringing in some light.
We got a patch! Last night we managed to release a new patch. For us it means immediately jumping into the next stage of development, for players- new content and improved gameplay to enjoy.
The story is slowly shaping up and making its way into the game
We want this game to be smooth and easily run on any device, so our programmer makes rooms only exist if the player is in them. This is how we segment the levels.
Here we go. Now you can find a mysterious door in our game. But where it leads you will have to find out yourself.
There is a clock in a game, and it works, but what rules of time does it abide?
We are slowly but surely writing the story.
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